Brechewold's been done for a little while. Still incredibly pumped to have this labor of love out in the company of LotFP's marvelously creative body of work.
I'm definitely taking a breather from big projects. But I don't intend for this to be my only publication. What else has been rattling around in my brain?
Prison Island NY-1
This is my mashup of Escape from New York, The Warriors, Ninja Turtles, and all the trashy dystopian NY-centric fiction of my youth. I originally intended it to be set in a US conquered by Imperial Japan during World War II. I meant the prison island as a fuck you to the US Japanese concentration camps during the war, but the longer I sit with it the more I think that it probably won't be taken that way. And you know what? The US doesn't need any help from an Axis power to be shitty and fascist. So I'll probably rework the backstory.
Much of the material for this is done. I'd like to use it as an exercise to learn how to properly lay out a book myself. Right now it uses modified Into the Odd rules. I'm currently looking into whether it might benefit from using the Cy_Borg rules instead.
A short adventure detailing an aeronautical race through a tropical archipelago in the midst of civil war. Intended as an homage to Hayao Miyazaki and his love of vroom vroom planes. This will probably use its own rule set (modified Into the Odd unless I decide otherwise) and I'll likely just put it out myself. The main holdup right now is figuring out how to handle the mechanics of a long distance race.
Friday Night Frights
An anthology of simple setups for horror movie style one-shots, one per page spread. I love running these, like this one here.
I mean, the idea writes itself, doesn't it?
Brechewold sequel, tentatively "The Red Ledger of Brechewold"
Pie in the Sky
Brechewold double-sequel, tentatively "The Green Mirror of Brechewold"
We Are Not Alone
I wrote this board game during the pandemic about national competition during an alien invasion. The rules are complete and alpha-tested, but I don't know a thing about game balance or how to take this idea over the finish line.
This is a sort of proof-of-concept "two-level" board game, with some players as heavy metal wizards vying for power and other players as warriors working for the wizards. Alpha rules are done, but only a few of the multitude of player characters, monsters, equipment, and spells that this would require are written. Again, no idea how to get a board game made.
Lord of Heaven
This beast of an idea is set in a galaxy-wide space fantasy war. There would be two levels to it: a grand strategy board game in the vein of Diplomacy linked to a tabletop miniatures skirmish game that could help decide the outcome of the board game. No rules written, only vibes.