Showing posts with label Yoon-Suin. Show all posts
Showing posts with label Yoon-Suin. Show all posts

Sunday, October 15, 2017

The Elf Empire


Deep in a radioactive blue jungle lies the oldest standing empire in the world. It exists in a constant state of decay and decadence. Some say it survives because, not in spite, of its rampant political backstabbing and moral decrepitude.

Elves are magical, mischievous, charming, and deeply untrustworthy. Elves love fine food, spirits, clothes, and weapons, but hate work. The empire's greatest artisans, like its snail shell carvers, are pitied more than admired; they have mastered their craft so others don't have to.

The two finest military traditions are the acid knights and the raptor knights. Elves ride dinosaurs, did I neglect to mention that? The oldest magic schools in the world are in the capital, Five Leaves. The most prestigious accept only elves, but others attract students the world over. Elves have enslaved the lowly crab men and treat the lizard men (who held an empire in the same jungle ages ago) as second-class citizens. Slug men are highly valued as bureaucrats and functionaries.

These are the tables I use to run this region of my campaign setting. I fill in any gaps with Yoon-Suin and Cobalt Reach. I hope to make this a sorta-kinda weekly or semiweekly thing until I've finished up the tables for the other 11 regions I've got out there. Enjoy.

Encounters by Terrain Type (d100)

Roll once per day of travel, more if you want. Re-roll after rolling weather events. Rolling over the highest number listed means no encounter.

EncounterJungleMountainWaterWind-sculpted Rock
storm1-81-101-91-8
mist9-1511-2010-179-16
radiation16211817-18
earthquake1722-241919
jaguar18-2025--
python21-23-20-21-
stegosaur24-25-22-2320-21
poison frog26-27-24-25-
gas spore-2626-
blue knight (cobalt)2827-22
jelly29-27-
parasaur30-31-28-2923
brachiosaur32-33-30-3224
tyrannosaur---25-27
ankylosaur---28-30
raptor----
Ferox-283331
plesiosaur--34-35-
barracuda--36-37-
elf palanquin34-38-
elf hunters35293932
elf soldiers36304033
elf entertainers37-41-
lizard men38314234
slug men39-43-
crab men403244-
pterodactyl-33-35-35
triceratops41-45-4636
elf magi423647-
toxic fumes----

EncounterSulfur PoolsTall GrassBismuth Outcropping
storm1-81-81-8
mist9-169-169-16
radiation171717-18
earthquake181819
jaguar-19-20-
python---
stegosaur19-2021-2220
poison frog---
gas spore21-23-21-22
blue knight (cobalt)24-23
jelly25-24
parasaur26--
brachiosaur2723-
tyrannosaur---
ankylosaur28-25
raptor-24-2726
Ferox29-27
plesiosaur---
barracuda30--
elf palanquin-28-
elf hunters312928
elf soldiers3230-
elf entertainers-31-
lizard men333229
slug men343330
crab men353431
pterodactyl--32-33
triceratops3635-3634
elf magi373735
toxic fumes38-45--

Treasure/Search the Body (d100)

(Switch up the ones not in bold every so often if you want.)

d100Treasure
1Night Wood black candle, darkens room when lit
2d8 orcish nuclear beast eggs, explode when thrown
3Primeval Forest moss baby
4icon of the Twilight Grail, ends one curse or affliction
5northern whale lamp oil, burns underwater
6Southern Isles lizard man rum
7Lotus Straits bathyscope
8goblin key
9jeweled marionette from the Reach
10account of a doomed expedition to the Land of Shadow and Flame
11Rusted Land clockwork lamp, rubbing grants one very minor wish
12Voivodjan mince pie
13elven opium (Yoon-Suin p. 283)
14-63gold equal to 3x dice roll
64elven brandy
65tea (Yoon-Suin p. 287)
66dinosaur bone statue
67snail shell armor
68siver dagger
69baby pterodactyl
70t rex tooth mace
71raptor claw climbing boots
72crab man pheromone gland
73vial of acid
74elven palm wine
75black iron, burns elves and goblins
76poached grubs in banana leaf
77dates
78vial of frog poison
79treatise on dinosaur taming
80minor wand
81rumor dust, sprinkling over yourself prevents others from remembering you
82carved alabaster idol of mystra
83trick deck of cards
84spellbook, d6 random decipherable spells up to level d6
85ritual tattoo needles
862d20 finely made arrows
87Codex Jaguar Rakshasa, summons the Jaguar Rakshasa
88vial of slug man slime
89elven violin
90carmine beetle dye
91dried mango
92pocket hide canoe, grows in water
93flailsnail shell armor, reflects spells
94random scroll, level d8
95d6 days of water and rations
96stolen opium pipe, prized possession of a great house
97dinosaur whistle, drives nearby dinosaurs crazy
98highest quality silk worms
99seeds of the strangler vine, grows overnight to smother an area the size of a bed
100bone of a long-dead wizard, some magic left in it

NPCs (d20)

  1. hunter
  2. fisher
  3. sailor
  4. crab man slave
  5. distiller/vintner
  6. slug man bureaucrat
  7. lizard man
  8. musician
  9. thief
  10. priest
  11. dinosaur trainer
  12. merchant
  13. wizard
  14. shell carver
  15. acid knight
  16. raptor knight
  17. concord of the moon
  18. wizard-guru
  19. Tymora cultist
  20. imperial family

Wilderness Locations (d10)

  1. lake
  2. wind-sculpted rock
  3. sulfur pools
  4. tall grass
  5. bismuth outcropping
  6. hot springs
  7. natural fission reactor
  8. tentacle grass
  9. lone castle
  10. wizard tower

Settlement Locations (d10)


  1. seafood shop
  2. observatory
  3. bazaar
  4. brothel
  5. tea house
  6. opium den
  7. fighting pits
  8. exotic gardens
  9. dinosaur training pens
  10. magic school

Dungeons (d8 or place around your map)


  1. mountain fortress of Ferox the Incinerator
  2. acid knight citadel
  3. caves of the raptor knights
  4. step well home to a great and terrible oracle
  5. den of the tyrannosaur Old One Eye
  6. ruins of a long-abandoned elf city (Old City from Yoon-Suin)
  7. The New School for Magick, oldest magic college in the empire
  8. Lyches Scar, wasteland of a supposedly long-defeated necromancer

Events (d10)

  1. Merchants with strange appetites from the Southern Isles arrive to negotiate opium and tea trade.
  2. Assassins of the Concord of the Moon plot the demise of important citizens unfaithful to Mystra.
  3. The grande dame of a noble house, barely holding her bitterly divided family together, finally dies.
  4. The empress's favorite fool is discovered tossed down a well with the note, "Thus drowns wisdom," pinned to the body.
  5. Heavily armed collectors enforce a snails tax: d100 gp for each snail shell possessed.
  6. Raiders from the Goblin Wood steal elf babies to further their race.
  7. A traveling entertainer troupe and menagerie arrives in the city, while reports of nightly murders begin.
  8. A magic school hosts a debate between two famous wizard-gurus. Tension mounts between partisans of each.
  9. Feast day of a saint of Mystra, complete with dinosaur jousts.
  10. The acid knights announce a crusade against the orc barbarians to the east and will pay for advance scouts.


Customs (d8 or choose for particular locations)

  1. Beggars are highly regarded, always shown deference on the street and frequently sought for counsel.
  2. All business of note is conducted in the tea houses and opium dens, so those who do not partake are excluded from power.
  3. Exotic botany is almost a sport for the aristocracy. Collectors will go to any length for rare and unusual specimens from parts unknown.
  4. Elves constantly try to trick and cheat one another as a matter of course. Complaining about this is extremely bad form.
  5. The moon is considered beautiful and holy, the sun garish and vulgar. Religious ceremonies are held only at night.
  6. None but the local nobility is permitted to carry weapons in public.
  7. Babies must be marked with a crescent moon in pig's blood on the forehead nightly, or be stolen by goblins.
  8. Flailsnails are both worshipped and feared for their ability to reflect spells cast on them. It is forbidden to kill one, but their shells make powerful, magic-defying armor.

Next up: the Great Goblin Wood.




Friday, January 6, 2017

Yoon-Suin, Red & Pleasant Land, and Deep Carbon Observatory Made Me Start a Band


“I was talking to Lou Reed the other day, and he said that the first Velvet Underground record sold only 30,000 copies in its first five years. Yet, that was an enormously important record for so many people. I think everyone who bought one of those 30,000 copies started a band!"
- Brian Eno, 1982

Good bands make you listen; great bands make you play. It takes more than great music, though. There's lots of great music out there that didn't start a movement the same way the Velvet Underground did. There's a raw, ramshackle DIY quality to a Velvet record, especially the first, where they're clearly disregarding the rules in a way that gives it life and invites you in. "You can do this shit too, and you can do it your way."

My way into the OSR was through +Jack McNamee's Rotten Pulp. I'd been away from D&D for over a decade, since early high school. The daily grind of a science PhD coupled with friend/girlfriend interest eventually made me decide to put some make-believe back in my life, so I started looking around and discovered two new editions had been published since the 3rd edition of my youth. 

Fifth edition seemed to clear off the crust of prestige classes and other things that meant your character could be better if you bought more books, which I liked. I also had this idea that I wanted to run some old-fashioned adventure modules, so I was on the lookout for those too. This was around April 2015. I tried to find the original internet path that brought me to Rotten Pulp, but Safari only seems to keep my browsing history for a year (a year ago today, I was searching "mad max iphone 6 case"). I think I was looking for ways to simplify 5th edition character creation and found this post. Maybe.

Before long, I was reading about horror in games, negadungeons, hirelings, random tables, and something called Death Frost Doom. Mostly what I found was someone thinking deeply about this silly game in a way that went well beyond challenge ratings and encounter balance. Down the blogroll rabbit hole I went. 

The sense of wonder and discovery was intoxicating in those heady days when I didn't know what any of this really meant. I bought Yoon-Suin by +David McGrogan within ten minutes of discovering it based on the brief description and +Matthew Adams's art. I thought Zak Smith looked like James Raggi for a long time because Zak had a picture of him holding up A Red & Pleasant Land on the side of his blog.

Over the next few months I read blog after blog and began to incorporate the ideas I found into the campaign I'd begun based on what I remembered of 3rd edition. Yoon-Suin infected the vanilla elven empire that was my game's main setting, twisting it into something much more strange and wonderful. Eventually I added Deep Carbon Observatory by +Patrick Stuart and +Scrap Princess and A Red & Pleasant Land by +Zak Sabbath to my arsenal, and the game world hasn't been the same since.

I've heard the above Eno quote also said about the New York Dolls and the Sex Pistols. In my current game life, the three books I've mentioned are my Velvet Underground, New York Dolls, and Sex Pistols. They informed my sensibilities and eventually made me start this blog. Apologies to the authors if you don't like the bands I'm comparing you to, but it's my blog after all, so tough. Compare yourself to ABBA on your own damn time.


Yoon-Suin is clearly the Velvet Underground - just exchange the heroin for tea and opium and put John Cale's droning viola in the hands of a Hundred Kingdoms fakir. To me, the Velvet Underground were always about a kind of laconic but dangerous beauty. Life comes easy, but so does death and everyone's an addict anyway. That's a pretty good description of the Yellow City. The deep melancholy of Nico's voice evokes the tragedy of beautiful Syr Darya populated by half-men. The hypnotic groove of a song like Sister Ray gives the feeling I want to convey to players traveling in Lamarakh or the Mountains of the Moon.


The lipstick-coated menace and overgrown palace of R&PL just scream the New York Dolls and 70s NYC. There's a thin veneer of glamour to both that masks the violence beneath. The New York Dolls were about saying fuck you to the horror of living amongst decay; R&PL is the same. Both Voivodja and the USA circa 1973 are slow-motion nonsense apocalypses catalyzed by a disconnect from the value of human life. This is almost literal: 1973, in addition to birthing the Dolls, is cited by economists as the year wages stopped tracking productivity and flatlined. Not as bad as everyone turning into vampires, I guess, but at least you can kill the vampires and take their (very nice) stuff. You can't stake late stage capitalism with a misericorde.


DCO is the Sex Pistols for its very British brand of contempt for The Way It's Done. Sure, I'll give you a dungeon, but you'll do it in reverse and oh, you passed the treasure in the mud on the way here. And who guards the cramped tunnels of the observatory? A fucking giant, that's who. I'll see your Saruman the White and Elric of Melniboné and raise you a Snail-Shell Zarathusa. The desperation and grubbiness of the adventure recall basement shows in abandoned houses - Carrowmore barely holding it together, the dying turbine golems (representing the now-silent factories of England, eh Patrick? Eh?), the showdown between the Kapeks and the Reed People amongst the filth of their dry lake. Scrap Princess's rip-it-up-and-start-again frenetic energy is the perfect complement. Hell, Hoolloch by Frosen even looks like Sid Vicious.
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