Thursday, August 31, 2023

Brechewold Forest Design Notes (and Available Now!)

The Yellow Book of Brechewold is now available in print and PDF on Lamentations of the Flame Princess's EU online store (which ships worldwide), or just PDF on DriveThruRPG. If you're in the US and want to save on shipping, it should eventually be available from LotFP's US online store. If you pick it up, and especially if you use it, let me know what you think.

Besides writing a big ol' dungeon, another of my design goals for Brechewold was to “cook with all the flavors of vanilla.” There’s weird shit in there (or at least I hope so, or it doesn’t belong on a “weird fantasy” publishing label), but the weird shit serves to complement and enhance the classic shit rather than completely subvert it. 

And by classic, I mean largely pre-Tolkien/Moorcock/etc - things that would be classified as “medieval romance” rather than fantasy. I’m talking Arthurian legend, Robin Hood, Shakespeare, and the meanest fairies you ever met. And for the most part, I’ve tried to separate the classic elements into the forest and the more esoteric stuff into the school dungeon. There's a difference in tone, too - where the dungeon is creepy, the forest is often farcical. I think of the forest as a "medieval British Disneyland." There's exceptions to this - I think the fairy knights in the forest encounters are the creepiest thing in the book - but they're there to stand out rather than set the tone.

So, hopefully the feeling Brechewold evokes is a real artisanal, hand-churned vanilla sundae with a few sardines and habaneros mixed in that the ice cream shop didn't mention - but they're truly excellent sardines and habaneros. Contrasts in tone are a powerful tool for highlighting the really strange or dramatic parts of a setting. If everything is one note, there's no melody.

Some features of the forest:

  • Generators for the aforementioned fairy knights, plus original recipe knights.
  • Solitary giants and trolls in a variety of flavors. I decided that each troll has a season in which its power is at its height, and is less dangerous the rest of the year.
  • Speaking of which, there are encounter tables for each season. There are mainstays that appear throughout, but I wanted to create a rhythm to the year with the differences. I've never seen this done before, but I'm sure you'll correct me in the comments. Nevertheless, this was an idea I had all by my lonesome that I like a lot.
  • A coven of witches headed by Arthur's half-sister Morgause.
  • A band of outlaws that rob from the rich and give to the poor in service of their militant anarcho-syndicalism.
  • Shrines to misfit saints, like St. Demelza the Hard-to-Read and St. Cadwaladr Who Did Not Die Very Easily. They grant various boons.
  • A relic from the Last Supper (not that one).
  • Various native plants and other resources that have uses elsewhere in the setting or can be baked into a magic pie.

I'll write one more design post on the faculty and the engine that supports player choice - the course catalogue.



No comments:

Post a Comment