5E. Semi-traditional fantasy. |
LotFP. Junkland Blues. |
Fail by
|
Result
|
5 or less
|
You need to stop what you were trying to do to retain control.
|
6-10
|
Roll d6 on DAMAGE table.
|
more than 10
|
Roll d12 on DAMAGE table.
|
d20
|
Effect
|
Repairs
|
Scrap Needed
|
1
|
Just the paint.
|
-
|
-
|
2
|
Lose rear-view mirror.
|
-
|
-
|
3
|
Door jams.
|
-
|
-
|
4
|
Windshield shatters. All in the cabin make INSTINCT save or take d4 damage.
|
-
|
-
|
5
|
Extra gas or oil burns up.
|
-
|
-
|
6
|
Tire shot out. -2 to CONTROL.
|
Minor
|
10
|
7-8
|
Leak d8 gal/qt gas or oil.
|
Minor
|
10
|
9-10
|
Top speed cut by ¼.
|
Minor
|
10
|
11-12
|
Brakes fail. Can’t stop.
|
Medium
|
30
|
13-14
|
Random mod destroyed.
|
Medium
|
30
|
15-16
|
Driveshaft breaks. No steering.
|
Medium
|
30
|
17-18
|
Engine takes serious damage. Ride stalls.
|
Major
|
50
|
19
|
Random rider thrown from the ride.
|
-
|
-
|
20
|
Fiery crash.
|
Major
|
100
|
Ride
|
Price
|
HP
|
Armor
|
Top Speed
|
Riders
|
MPG
|
Tank (gal)
|
Oil (qt)
|
Cargo (slots)
|
ANIMAL
| |||||||||
Ostrich
|
25
|
d6
|
0
|
30
|
1
|
-
|
-
|
-
|
15
|
Grasshopper
|
50
|
2d6
|
0
|
50
|
1
|
-
|
-
|
-
|
25
|
Beetle
|
75
|
3d6
|
2
|
20
|
2
|
-
|
-
|
-
|
50
|
Lizard
|
100
|
3d6
|
2
|
20
|
3
|
-
|
-
|
-
|
75
|
Tortoise
|
150
|
5d6
|
4
|
5
|
4
|
-
|
-
|
-
|
100
|
MOTOR
| |||||||||
Motorbike
|
100
|
d8
|
0
|
100
|
2
|
50
|
3
|
3
|
25
|
Buggy
|
200
|
2d8
|
0
|
100
|
3
|
30
|
10
|
4
|
50
|
Car
|
300
|
3d8
|
2
|
150
|
5
|
20
|
20
|
6
|
100
|
Van
|
500
|
5d8
|
2
|
90
|
10
|
15
|
30
|
7
|
200
|
Rig
|
1,000
|
6d8
|
4
|
90
|
6
|
5
|
300
|
40
|
400
|
AIR
| |||||||||
Glider
|
200
|
d6
|
0
|
40
|
1
|
-
|
-
|
-
|
0
|
Chopper
|
400
|
2d8
|
2
|
250
|
4
|
5
|
60
|
50
|
50
|
Airship
|
10,000
|
6d8
|
6
|
200
|
10
|
10
|
300
|
80
|
400
|
Mods
|
Price
|
Notes
|
Armor plates
|
100
|
+2 AC per mod, max +6
|
Boarding pole
|
50
|
can jump onto rides 15 ft away
|
Bulldozer
|
100
|
plumes of dust when down, +2 CONTROL vs. obstacles
|
Extra cabin
|
200
|
up to 4 seats, weapon mount
|
Extra seat
|
25
|
-
|
Flamethrower
|
300
|
d6d6 damage, 15 ft range
|
Gas trailer
|
300
|
doubles gas capacity, but fire causes d6d6 explosion
|
Harpoon gun
|
75
|
hooks strong cable into object, 90 ft range
|
Machine gun
|
600
|
3d6, 1800 ft range, -3 ACCURACY, jam 1-3, automatic
|
Mon. truck wheels
|
150
|
+2 to CONTROL
|
Roll cage
|
200
|
riders in cabin can’t be thrown from ride
|
Spikes
|
50
|
+d6 damage to ram
|