Use these when you want to make monsters tougher without resorting to upping their HP, AC, or damage. These aren't the weirdest powers I can think of - I've left them relatively "standard" so they can be broadly applicable. Combine with this d50 Puzzle Monster Death Requirements table to make a d100 table.
- Sings foes to sleep
- No one can lie in its presence
- Magically charms foes
- Transmutes metal to glass
- Immune to (fire, ice, electricity, acid, poison, magic, nonmagic weapons)
- Reflects spells back at the caster
- Only susceptible to (fire, ice, electricity, acid, poison, magic, silver, gold, lead, mercury, etc)
- Redirects spells to random targets
- Attackers must save or lose all motivation
- Exists in the spaces between seconds: takes an extra turn every round when it chooses
- Blood corrodes metal
- Inspires suicidal thoughts in foes
- Poison bite causes (sleep, hallucinations, paralysis, retching, STR damage, CON damage, DEX damage, INT damage, WIS damage, CHA damage, level drain, death)
- Always wins initiative
- Grows scales, improves by 1 AC for every hit taken
- Can disappear behind anything and reappear anywhere else within sight
- Certain pieces of music can control it/cause it pain
- Shatters armor
- Spells against it must be cast twice to take effect
- Can't be charmed
- Has one form during the day and another at night
- 100' radius of magical silence
- Cannot escape wells
- Power tied to the phases of the moon
- 100' radius of magical darkness
- Healed by the wounds it inflicts
- Knows its foes' past
- Causes people to switch bodies: players must play each others' characters without referring to character sheets
- Commands shadows to betray their owners
- No one can tell the truth in its presence
- Skin coated in poison
- Controls metal like Magneto
- Bursts into flames
- Emotions affect the weather
- Can move on walls and ceilings
- Flies
- Can give a command (as the spell) once per HD per combat
- Staring directly into its eyes causes blindness
- Can't be seen when perfectly still
- Explodes in poison gas when killed
- May age or regress its opponents by d10 years instead of attack
- Claws/teeth/horns/etc made of diamond, very valuable but every hit is critical
- Moves through solid objects
- Transfers consciousness to another creature just before death
- Projects up to d8 images of itself in its foes' minds
- Becomes more vicious when wounded: one more attack per round for each hit taken
- If a spell or other special ability is used against it, it may now use that ability
- Grows or shrinks at will
- Hides its true form behind an ordinary/beautiful exterior
- Eats foes' identities: attacks do INT, WIS, or CON damage (or all three at once) and cause the victim to forget an important fact about itself
No comments:
Post a Comment