I've gotten a surprising amount of mileage out of using the current real-life weather and time of year for the in-game weather and time of year in my Malara campaign. That worked out well enough when we were playing multiple times a month, but now one of the players is halfway across the country and Skyping in, so we play a lot less frequently these days. This upcoming session, they're picking up in the middle of a dungeon, but it's been a few months of real time.
It's time for me to keep track of this stuff like a big boy DM. You win this time, Gary.
this one, and I usually roll once per day for overland travel), and the major phases of the moon (new, half, full) indicated by little icons. I don't need to include weather because my encounter tables do that.
I created a few other trackers too:
Turns - Ten-minute turns broken up into hour segments. Cross them off as they happen. Enough for four 24-hour periods. Each turn also includes a 1-100 random encounter number.
Resources - Includes light sources (by LotFP rules), rations, ammunition, and extra tick boxes for other things to keep track of.
"Exploration" - Turns and resources combined. Not sure I'll ever use this because I think turns and resources get used up at very different rates, and it's in landscape format so it wouldn't play nice in a binder. I might use it for a one-shot game, though.
NPCs and Factions - Rosters for keeping track of recurring campaign personalities. Pretty self-explanatory.
Without further ado, the Ice and Ruin Time/Resource/People Trackers.
Select "portrait" orientation for all but the Exploration page and "fit to page" for everything. Narrow margins may give you a bit more writing room for the calendar pages, but otherwise normal margins should be fine. Uncheck "show gridlines" under Formatting.
Note that the random numbers refresh every time you load the document. You can make a copy and edit the numbers to match whatever scheme you prefer.
Thursday, August 24, 2017
Monday, August 21, 2017
Thanks to +Garrett Fitzgerald, +Jon Salway, +Whidou, +Gordon Cranford, +rich fraser, +Dice Quixote, and +Zak Sabbath for your contributions.
The creature can only be killed...
- if separated from its weapon or other small object
- if its wounds are rubbed with (salt, elf urine, holy blood, unicorn bone powder)
- if you know its true name
- on a moonless night
- if it believes itself to be vulnerable
- if fully incinerated or vaporized; otherwise, it will regenerate
- by a whore and virgin simultaneously
- by a weapon of (living wood, silver, lead, gold, black iron, virgin steel)
- without pain
- while it sleeps
- if cut into four pieces and buried in four different lands
- once it has passed on its curse
- in honorable single combat
- through treachery
- by decapitation, though the head will go on living
- if buried in the roots of a yew tree
- if its blood is drained
- at a crossroads
- in the rain
- over water
- outside its place of power
- if kept from contact with the ground
- in its true form
- while feeding
- when it cannot commune with a new willing host
- if the one who deals the fatal blow dies at the same instant
- in a certain, small geographical point/place
- by its own willing suicide
- if its death can never be confirmed with certainty afterwards
- by a true friend
- by mistake
- by death penalty pronounced by an impartial judge
- if the planets are correctly aligned
- during the twelfth minute of the twelfth hour of the twelfth day of the twelfth month
- if a certain poem is spoken while the creature is attacked.
- if someone agrees to take its place
- by a scorned lover
- by its creator
- by removing it from the planet
- by reading a children's book to it
- by a blade that has slain the creature's sire
- by an immortal
- in the place of its birth
- through ritual sacrifice
- by eating it
- if it does half of its HP in damage to its slayers
- by the tools of its trade
- by the moon
- if entombed in ice
- on its birthday