Monday, November 28, 2016

Internment Camp NY-1: A setting for Into the Odd

歴史 BACKGROUND

1957: The Second World War comes to an end with the surrender of the Allied Forces. The Empire of Japan assumes control of the former United States.

1997: Manhattan island becomes an open-air prison for criminals, enemies of the empire, and mutant animals created by fallout from nuclear weapons used during the war. It is placed under the command of Colonel Oroku Saki, known to prisoners as "the Shredder."

2017: You are now an inmate of Internment Camp NY-1.


土地の上に LAY OF THE LAND

A huge seawall isolates the island, erected on the far sides of the Hudson, Harlem, and East Rivers. The water and bridges are mined. Police air drop basic supplies every so often, which often incites a feeding frenzy among the inhabitants. Basic weapons are abundant, but even military-grade firearms and ammunition seem to leak into the prison. Rumors suggest the police themselves smuggle them in, hoping the prisoners destroy each other.

Glorified street gangs have carved out petty fiefdoms for themselves. The major players:

  • The Foot: Ruled by the Duke of New York from the World Trade Center, they control the Financial District, much of Lower Manhattan, and Midtown. The Foot is notoriously human supremacist, subjugating mutants wherever possible. Their rallying cry is, "Feet over paws!" The Duke's main advisor, Brain, operates out of the Public Library.
  • The Riffs: These mutant rights fanatics have wrested much of Gramercy Park and surrounding blocks from the Foot. Cyrus, their leader, is a mutant mole who can often be seen on the front lines in (faux) leather jacket and beret, shouting, "Can you dig it?"
  • The Rogues: A notoriously shifty gang who currently hold sway over much of Chelsea thanks to an uneasy truce with the Foot. Their main claim to fame is control of Madison Square Garden, where they host gladiatorial matches.
  • The Lizzies: A self-styled "tribe" of primitivist Amazons, mostly mutant reptiles and all female, who control the Lower East Side. They love to hunt outsiders, particularly the warm-blooded ones.
  • The Furies: This gang prowls Central Park decked out in sports gear, divided up into rival "teams" who compete to see how much loot they can score each night.
  • The West Side Republic: Founded by political dissidents, they've set up a sort of "government" on the Upper West Side modeled after the old United States. The barter town they've set up at Lincoln Center is the biggest on the island and draws traders from across Manhattan. Recently, the Duke has decided he wants the market for himself, and has launched an all-out assault on the Republic.
North of that lie only tiny gangs and unclaimed territory. Rumors swirl of highly trained vigilante bands, AI mech-constructs, and other fantastic Japanese tech and dangerous experiments buried among the city ruins.

The police mostly allow the turf wars to play out unchecked, but they crack down fast if they suspect any escape attempt or other action that could endanger the empire. They employ:

Semi-autonomous surveillance drones

Anthro-mechs, the first to investigate possible threats

Panzer cop death squads usually follow

Piloted assault-class mechs, the last line of defense

始動装置 STARTING EQUIPMENT/CHARACTERISTICS

最高の能力スコアを持つマッチヒットポイント
Match hit points with highest ability score:

1 HP
2 HP
3 HP
4 HP
5 HP
6 HP
3-9
sniper rifle (d10)
3d6 ammo
flak armor (2)
mutant bird
Fly
Talons (d6)
2 molotov cocktails (d8)
psychic
mind attack (d4)
lift small objects
leather jacket (1)
pistol (d6)
3d6 ammo
flashbang
katana (d8)
Smoke bomb
shovel
mutant animal brute strength (d6)
10
knife (d6)
2 grenades (d10)
flak armor (2)
submachine gun (d8)
3d6 ammo
leather jacket (1)
silenced pistol (d6) smoke bomb night vision goggles
2 pistols (d8) 2d6 ammo
carrier pigeon
bat (d6)
6 shuriken (d4)
Walkie talkies
Sai (d6)
Can of gasoline
11
Psychic
read minds
trained monkey
Pistol (d6)

mutant animal natural armor (2)
sai (d6)
Pet boa constrictor
shotgun (d8)
2d6 ammo
generator
assault rifle (d8)
2d6 ammo
radio
bo staff (d6)
molotov cocktail (d8)
jewelry
Pipe (d6) Flashlight
net
12
assault rifle (d8)
3d6 ammo
Leather jacket (1)
blowtorch
bat (d6)
2 molotov cocktails (D8)
loyal dog
bo staff (d6) smoke bomb
binoculars
nunchaku (d6) 6 shuriken (d4)
Boom box
revolver (d6) 2d4 ammo
Bat (d6)
Land mine (d8)
13
submachine gun (d8)
Mech pilot
Motor oil
shotgun (d8)
2d6 ammo
Smoke bomb
pistol (d6)
2d6 ammo
Land mine (d8)
mutant animal natural armor (1)
Bow (d6)
2d6 arrows
bow (d6) 2d8 arrows
lantern
Knife (d6)
ramen
14
mutant bird
fly
Katana (d8)
mutant animal climb
knife (d6)
Hockey stick (d6)
net
Bo staff (d6)
rope
mutant animal
claws/fangs (d6)
Martial arts (d6)
Land mine (d8)
15
Shotgun (d8)
2d6 ammo
toolkit
bow (d6)
2d6 arrows
Can of gasoline
Nunchaku (d6)
Motor oil
mutant animal
claws/fangs (d6)
liquor
hockey stick (d6)
hockey mask
martial arts (d6)
twinkies
16
2 pistols (d8)
2d6 ammo
Walkie talkies
mutant animal (claws/fangs d6)
bat (d6)
flashlight
chain (d6)
toolkit

knife (d6)
binoculars

cricket bat (d6)
watch
17
Knife (d6)
2 smoke bombs
Sai (d6)
Pots and pans
stove
pipe (d6)
rope

martial arts (d6)
liquor
brass knuckles (d6)
scarred
martial arts (d6)
mute
18
sentient robot
interface with machines
armored (2)
chain (d6)
Six pack beer
martial arts (d6)
jewelry
mutant animal swim
Jaws (d6)
martial arts (d6)
matches
Snake Plissken
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1 comment:

  1. Snake Plissken. xD
    Thank you very much sir, I will run this at some point.

    ReplyDelete